Friday, January 31, 2014

Creating Customization

Lady character customization
Growing up in the 90s was pretty awesome. The videogames are/were so amazing to me. There was just one thing that I wished I could change about them, I wanted more character customization. Don't get me wrong, I love games with iconic characters, like Super Mario 64 as an example. Playing as Mario makes sense, but as a kid I thought "I wish I could make this Mario feel more like me." Maybe give him a pink hat instead of Red, or be able to change the color of his overalls. A majority of the games from that era seemed to be a "here's the character, now play" type of design. The only game that I played back in that time that offered a kind of specific customization was Super Smash Brothers, and I remember being blown away that I could play as a red Link if I wanted to.

Now that I'm older I definitely realize that there were a lot of limitations on games back then. The data limitations on a Nintendo 64 game (64 megabytes), are so small compared to what can be done in this day and age.

Saturday, January 25, 2014

New Perspectives

Working on the game lobby.


Before I get started on this topic, I wanted to let everyone know that with the new year comes a new blog schedule!  Initially, we tried to do a post once a week and, well you saw how that worked out. We didn't really hold ourselves to it and it ended up being more like once a month instead. With the new year we've decided to change up how we're doing posts to hopefully keep us more on track! We're still going to strive for once a week, but Becca and I are going to alternate weeks. Neither of us are really used to logging our lives on the internet like this, so it's taken some getting used to, but we've been getting more used to it and I promise 2014 will be a better year! Now back to the original topic at hand, New Perspectives.

Tuesday, January 21, 2014

We're Going To Have An Awesome Soundtrack!



We just got done making a deal with Indigo Rain to create the soundtrack for Andrecca Adventures!  Some of you may recognize the name since he's the same artist we used for Baneling Bobble.

Friday, January 17, 2014

New Year News!

Hey there!

It's a new year and it's already been full of excitement for the Andrecca team. We've recently started to move towards working on the user interface (UI), for the game. I've still been working on art and even branching out into other pixel art projects too.

As far as the UI goes, we want it to feel unique yet comfortable to play no matter what controller is being used. We've just started tweaking the UI and it's going really well as far as what buttons to use and setting up how it will look for the player(s). Making use of the negative space on the screen without it looking cluttered, is not as much of a challenge as I thought it would be. The space we have is not huge, but I think with the options we'll have on the screen, it won't feel cluttered or crowded. It's really coming along nicely, and quickly too. Hopefully I'll be able to share some screenshots soon!

The art I've been working on is really more of doodles and it's been a lot of fun.